European Identity: Objectifying the Ideal
نویسندگان
چکیده
منابع مشابه
Feminist identity and the superwoman ideal
The “Superwoman” ideal is a construct born out of the women’s movement in the 1960’s defined as women who can “do it all and have it all” However, women today may actually be receiving the message that they should have it all and are experiencing stressors as a result of that pressure. Studies have found that girls who endorsed the superwoman ideal were also more likely to experience disordered...
متن کاملObjectifying the Subjective Self
parsing and generation (considered from a competence view) are non-deterministic processes, i.e., without any further (non-grammatical) information both processes have inherent degrees of freedom; cf. also Shieber (1993). Furthermore, the mentioned properties (reversibility, implicit search space, and modularity) are also important in the context of the “recursion-only hypothesis” discussed by ...
متن کاملBio-objectifying European bodies: standardisation of biobanks in the Biobanking and Biomolecular Resources Research Infrastructure
The article traces the genealogy of the Minimum Information About Biobank Data Sharing model, created in the European Biobanking and Biomolecular Resources Research Infrastructure to facilitate collaboration among biobanks and to foster the exchange of biological samples and data. This information model is aimed at the identification of biobanks; unification of databases; and objectification of...
متن کاملThe ideal membership problem and polynomial identity testing
Given a monomial ideal I = 〈m1,m2, · · · ,mk〉 where mi are monomials and a polynomial f as an arithmetic circuit the Ideal Membership Problem is to test if f ∈ I . We study this problem and show the following results. (a) If the ideal I = 〈m1,m2, · · · ,mk〉 for a constant k then there is a randomized polynomial-time membership algorithm to test if f ∈ I . This result holds even for f given by a...
متن کاملThe Ideal Elf: Identity Exploration in World of Warcraft
In this study, we examine the identity exploration possibilities presented by online multiplayer games in which players use graphics tools and character-creation software to construct an avatar, or character. We predicted World of Warcraft players would create their main character more similar to their ideal self than the players themselves were. Our results support this idea; a sample of playe...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Europe’s Journal of Psychology
سال: 2005
ISSN: 1841-0413
DOI: 10.5964/ejop.v1i3.373